
There was a time when all the gurus and executives of large companies in the sector with gentle eyes watched the in-game advertising. Let us go scenarios full of posters announcing actual products and offers real world, make our characters dressed in designer clothing, which would lead a Ferrari or holding an iPod in your pocket. Yes, the blessed in-game advertising was the future and the best way to get extra benefits. Benefits that did not affect a drop in product price, missing more.
The fact is that those days of joy and prosperity are going to take wind. Or so we believe Electronic Arts as they begin to question a model that have been applied in various degrees and they do not really work. Basically get more money in another way, selling individual updates or small accessories to enhance the skills of the player and (here comes the part chunga anyone says) to complete a game that should have gone completely and not be sold for parts. This is confirmed by EA’s Ben Cousins.
“In ‘Battlefield Heroes’ we use the two systems, advertising and selling virtual items. One of the two systems and then swept the other … let’s say you really have not taken off. I’m not convinced that we end up having posters with ads and things like that in games. Maybe those days are gone. “
Look at it this way. Before a game we bought for a price. Then we bought a game for a fee and included not-so-subliminal advertising and subliminal inside. Now realize that this is not enough, that the trick is to sell a game and then go sell items to enhance the experience.
No wonder they say that those days are long gone, how clever.
Related posts:
RSS Feed
Twitter
December 21st, 2010
admin
Posted in
Tags: