Analysis: Steel Diver


The launch of Nintendo 3DS is five days of becoming a tangible reality, so next Friday we can get closer to the nearest store, or having the best, now some are beginning to offer more attractive prices in order to have the new laptop Nintendo in our hands.

Along with the console will launch a catalog attractive enough to leave the store with the console and a couple of games under his arm, but this time we will focus on providing our first contact on one of the titles that will arrive shortly afterwards: the adventure of underwater battleships Nintendo ‘Steel Diver’.



It is without doubt one of the titles Nintendo 3DS that would totally unnoticed outside the Japanese market, but there are two elements that have made Western audiences will follow the trail from the corner of the eye. First that is developed by Nintendo thus ensuring quality of that particular proposal and the 3D system integration by people in the house.

Thus, the submarine game seems to offer something more than it apparently is. One thing we wanted to find out when we got behind the wheel. Unfortunately, the previous version supplied as a result does not clear up doubts on that point, but helps us better understand the proposal ‘Steel Diver’.

A rather surreal story put us at the controls of a universe under the sea where we can control three types of submarines that respond to the classic video game. One quick but weak, slow and powerful, and a mixture of both. Once our choice will visit various 2D underwater scenes in which we fight and dodge obstacles as we move from point A to B.

The moves, here is one of the main features of the title, we perform them using the touch screen, controlling the speed and incline of the giant piece of metal, while the upper is designed to show our submarine with depth features and offers 3D system.

Every so often come to a special phase in which we will one way 3D view in which control of our submarine periscope and must make use of the gyroscope Nintendo 3DS to maneuver and find the enemy that we must wipe out the torpedo hit.

Which apparently should be the star of the game now becomes a chore if we view 3D on, or at least that was the case in the version tested. For proper viewing three-dimensional system that offers the new laptop should be as quiet as possible with the intention not to move too the screen, the effect is lost and having to center the view again to restore.


As you can imagine having the machine by turning from side to side very hard to try to be is anything but practical, so the loss of capabilities 3DS will blur every few minutes. We shall, therefore, that the developers have managed to solve the problem or directly to the 3D effect to a minimum to avoid getting sick.

It is clear therefore that the potential ‘Steel Diver’ is there, but it will be the final version that will shed some light on it. Until then, promising title that is somewhat below our list of priorities.

Related posts:

  1. Analysis: Dragon Age 2
  2. Nintendo warns playing Nintendo 3DS
  3. Interview with Shigeru Miyamoto about Wii successor
  4. The winners of E3 2010 Awards
  5. The final version of Nintendo 3DS
  6. PSP2 may already in hand
  7. Date and price of Nintendo 3DS
  8. Uncharted 3: Drake’s Deception, game show video
Both comments and pings are currently closed.

Comments are closed.