But in an interview with Gamasutra, President Sony Worldwide Studios, Shuhei Yoshida, reiterated that the smaller screen, among other features, make Vita goes hand in hand with the past the company’s portable system: “Michael Denny, VP Worldwide Studios in Europe, Said that the costs of developing a game Vita be very similar to a game PSP. I could not say which are the same cost of a title PS3 but when you compare what our teams spent on games PS3 in Blu-ray are much lower.”
“Part of that is because the screen is smaller and the medium is much smaller in terms of a memory card, so developers will have to be ready to create the game and that will help reduce development costs for Vita”.
Yoshida also notes that the smooth transition of development was one of the main goals and some developers had in mind a concept for a game after only two months. The executive admitted that the company did a good enough job creating the appropriate interface to actually play games with graphics 3D in PSP such as the lack of a right analog stick. This was what motivated Sony to include multiple interfaces in Vita such as the touchpad back.
Finally, Yoshida said the hack PSN was a difficult experience because of the online strategy of the company:
“If the same problems recur in the way, the impact would be even higher as increasing the value we deliver through the devices Sony depends on the health of our network services.”
- Starcraft 2- Wings of Liberty – $100 million development
- Like Nintendo and Sony, Bethesda also willing to support new consoles Wii U and PS Vita
- Crytek’s free development kit for CryEngine
- The next generation of Sony’s PSP in details
- In the development of Torchlight 2
- Legal fight between Sony and LG
- The development of Final Fantasy XIII-2 almost complete
- Avalanche Studios is working on a video game in a downloadable format