The car is full of blood. The windows are smeared red, dirty, the seats and the dashboard. Just like in a slaughterhouse, it looks like. Combine this with the information that a man is missing, the scenario can be once only one conclusion: In the car someone was murdered. Cole Phelps believes that at least – and is thus on the wrong track – along with the player.
There are many red herrings in “LA Noire“, a game whose protagonist is a young policeman Phelps, who begins his ministry after the second world war in the Police Service of Los Angeles. The problems already start with the description of the game. For although it at first glance like an action game “Grand Theft Auto IV” – acts or “Red Dead Redemption”-style, there is something else entirely. More an almost old-fashioned-looking adventure game in which the objective is to solve puzzles, collect evidence and thus to solve criminal cases. A game that is clocked very slowly, rarely – and often acting out of place – Action intersperses scenes: by foot or car chases, shootings, bsg online, in which Phelps once done on dozens of opponents must, although he usually determined in stoic silence. Concessions to the action are the players, says, “LA Noire” Brendan McNamara, head researcher in the interview. These concessions are one of the weaknesses of “LA Noire,” because they always pull out players from a usually well-functioning illusion.
Sometimes the game makes this illusion even temporarily destroy the small but annoying with blunders. Like when Phelps’ partner dropped the hat in a fight, and then neither of the two hard-boiled cop in LA is able to lift him again. They are a bit embarrassed about touching and then go – without a hat. Or if you are suddenly in the middle of an investigation does not continue, because you’re just in a civilian vehicle on the road and therefore not getting the crucial message. The project is so ambitious that seen in some places lack the ultimate finishing touch.
The strengths of “LA Noire” are different. The interrogations, for example, the way they questioned suspects, read in their faces and they either believe their stories or doubts they even accused of lying. It looks better than most of what you have seen so far in games, the faces are moving to-life, roll the eyes, slight changes in facial expression can be read. The illusion is often successful, but not always. Then the gestures exaggerated, moving in loops, so it shows really what the right answer is, what is the answer that brings Phelps on the right track.
“LA Noire” dare a developer studio, with huge effort to resurrect an era of creating a genre picture, as it actually was until now reserved for books or movies.
‘LA Noire’ is not just a game about Cole Phelps, but also a game about the war in the U.S. and especially over the city. The game is one in Los Angeles, galactica game as we know it from the books of Raymond Chandler or James Ellroy. It is a place where stars and starlets strive for fame, which is characterized by the boom of the postwar years, from organized crime, which would take over the city of corruption and ruthlessness. From the dream of a better world, faith in his own greatness. And it is this Los Angeles that much more lasting impression than Cole Phelps, not only because of its enormous size, but also because of the attention to detail. The city is dissected, laid open its various layers. Under the beautiful surface, it is not broke, sick. And it is these cracks and fractures are reflected in the beginning so aloof and quiet character of Cole Phelps, whose history can impress the long term. And a game that has the power to tell a story, which despite all its imperfections, the great achievement of “LA Noire”.