The comparison will hear more of Binary Domain is the Gears of War saga. I, however, make two points:
1) Yes, the combat system is very similar. However, just like Super Mario Bros. in 1985 defined the rules of the games platform for the next 20 years, the first Gears of War had a similar impact in the industry. To say that Binary Domain copied Gears is a lack of judgment. Do not let the little fan boy who lives within us all take power and say no to demean a title without analyzing the context well.
Yakuza Studio, developers of Binary Domain, are a Japanese team more to resume the long road traveled by gender: since the implementation humble Kills witch cover system, through total revolution that was Resident Evil 4 and Gears of War until the idea has evolved and borne fruit. Before you judge a title by “copy” to another, we must understand how the combat systems evolve and how the idea has bounced between Japanese and American studies who have contributed their particular idiosyncrasies have enriched the genre of third person shooter.
2) Examples of games that tried to adopt a control scheme or revolutionize the foundations laid by the aforementioned titles abound. However, we can find quite a few setbacks in the race to perfect the system: Dark Void, Army of Two, Vanquish, and so on. In an era after Gears of War, it is difficult to make a shooting game in the third person that sits behind in terms of game design and levels; Binary Domain contemporary feel and successfully showcases its own merits. Where more falters Yakuza title Studio is in the script. The story raises some very interesting situations and, ideologically, it may take much juice to the contributions of the cyberpunk genre title, but it all goes to ruin when some characters open their mouths. It’s just hard to be funny when you have no charisma-a sin that often make your teammates.
My recommendation is to resist the impetus to take away the sound and subtitles, and play the title: this is rewarded with a delicious friction to shoot the enemies. Will be flying green scrap much of the title, but from small robots to moles colossal several hundred meters high. Every shot feels out of the gun and land on the enemy, for vibration control and the effects of destruction of the robots are very well made.
With larger opponents managed to give developers visual clues of his state of life without resorting to a health bar. His armor will just wear down and begin to short out. To end a common robot feels good because of the way his armor is destroyed. My recommendation: shoot at the legs of the enemies, if there are many, and not stop moving. If you find a guard, trying to blow his head off, because this way begin to attack their own allies. Be very careful with robots that crawl, they can scare them out one: do not stop shooting until they explode.
Binary Domain also adds a system of updates and improvements. To destroy the enemies receive credits that may be used to improve the capacity of your primary weapon or secondary purchase equipment as sniper rifles, rocket launchers, shotguns, and so on. Just keep in mind that can only carry one rifle over his principal, a pistol and a grenade type. They can also upgrade your computer from peers and the physical abilities of all thanks to some enhancement packages. Ammunition, first aid kits, grenades and other also be available on several buying stations scattered throughout the game.
During the kinematics of the title will be times when you must press a button or moving the analog stick. Although the system is well implemented, I think she missed him a little more relevance in the overall design of the title, because very rarely you will use. There will be times when you go on board a vehicle shooting at enemies.
These sections are exciting and help to give rhythm to the title. There will also be sequences where you must control a vehicle, no big deal, except that, if they fail, they start from the beginning.
I found a nice touch, though somewhat dissonant if one considers that in all other sections of the game is auto-save points. I had a great time playing the Binary Domain last weekend. Although I could not taste very good online modes, because the title is not yet available in our region and it is difficult to find somebody to play the few games I could connect to were fun. Except for some minor issues of likelihood, the title is, in every sense of the term, a set of contemporary third-person shooter and well managed. Further proof that the Japanese development is not dead decaying far is how well you are able to Binary Domain. If you can ignore the details that I pointed out, spend a very long time.