Lovers, lovers, lovers, those who live full and football in particular are big fans of the FIFA series, these are the first details and we’ll see improvements in the system and game mechanics in FIFA 12. Find out below.
The first FIFA for a new decade
The sports genre is one of the most overused in the game industry for many years, decades even. Not necessarily must be the (to me) world’s most beautiful sport, as the franchise football, basketball and, of course, baseball stand out as major. However, football is the most popular as video games are concerned.
In the last decade, for a couple of years in particular, the competition by offering the best game / football simulator on the market has been one of the largest. Not only the level of Marks (EA and Konami), but the experience of every user who, inevitably, have a reaction about it. Some are optimistic and others pessimistic, but few stop to examine and assess all the work behind a game that involves programming and designing to 22 players on the pitch, each with personality and work differently. And all this just to try to reflect what actually happens in every game, every challenge and every league in the world.
This 2011 we are witnessing a new decade, more than bring games, marks the beginning of a new era in general industry and for consumers, as companies and development studios are beginning to raise their strategies for future.
EA, along with its EA Sports division, is one of the largest corporate research and now and, as such, knows that the struggle to create the best FIFA is endless and each year must do their best. Is FIFA 12 the game that we’ve all been waiting for? This question remains open and unanswered, for now, at least until we can play. But the message is clear: “we continue to improve in every delivery,” says Santiago Jaramillo, Gameplay Producer of the new release and with whom we talked. Moreover, we showed some new features that we will see in the twelfth installment of this series of football, which was released in the early 90′s.
We remember that FIFA had maintained an average regular popularity, but it was the 2010 version which completely revolutionized the way the game thanks to all the improvements that had been included, especially in 360 degree mobility, in addition to the significant changes in graphics. As expected, the response and reception were amazing, as it managed to exceed seven million units sold worldwide. But despite being a great game, did not reach perfection (in fact, this word seems a myth, a utopia in this industry). But this does not mean that the number of hours spent watching TV in vain. In contrast, how many of you did not meet with his friends under the pretext of playing FIFA, organizing tournaments, simple you challenge at home or, even better, compete online to demonstrate their level and then realizing that there are many things to learn? And is that the number of commands is overwhelming and sometimes, it seems difficult to memorize them all, however, that allows each player has a style and form of gambling itself, that’s what matters.
We will return to the concept of improving in each delivery, so it’s time to talk about FIFA 12. The new FIFA, so we explained some of the new mechanics, upgrades and system changes that will be in the game, with a view to go in the third quarter of 2011.
It is important to mention that we have not had the chance to play yet, this was a demonstration, but with lots of information, which gives a general idea of what they are doing and, above all, the time they have been working.
The importance of the franchise in the company of EA Sports and, above all, the success of the 2011 version, the latest date, as it sold more than 11 million units and managed to grab 75% of the global market.
The community and its comments are fundamental to improve the work in the franchise. Therefore it is important to note that over four million users registered on the official site Facebook (Mexico was the leading country) and there were over 2.5 million items per day online. All this talk of great activity and passion that exists in each of the fans.
Evolution Not Revolution
With this statement began the presentation Santiago. The objective is to completely revolutionize the gaming experience. Aspect, however difficult to achieve, always has the edge to the team in every aspect, whether in programming, design, visual, audio, etc. Ensure that FIFA 12 is the game with more investment and improvements we will see. Surely you are wondering how they will achieve. Try to explain below.
The next step in graphics
Let’s start the game: the entry menu. This change and promise to be more dynamic thanks to the animated videos with the character / player to believe in race virtual pro “, as is the background or some other player will also star. In addition, the game options are now presented horizontally, as from the start looking for a fresh and attractive style for the player.
Another small change is significant that in choosing the uniform for your team a player is modeled after his selection, a very attractive detail. As for the logos and shields of the teams, they have better quality in design. The same applies to the bumpers or animations before each game and for the same. The intention is that they are similar in style to what we see on television today.
One of the most interesting things is that the scenarios will also be improvements. Each stadium has undergone a redesign in its structure at the level of court to represent the best seats, the grandstand entrance and exit of the players tunnel, as it seeks to take care of every detail.
If you are wondering about the venue, the study said they have placed particular emphasis on the lighting of each grass lawn according to the conditions and time of day. The sun and shadow play a very important, but the main goal is that the environment affects the entire visual style of the team from a far or near and in doing so, captured material of many parties in different weather conditions, which allowed to reproduce the effect of each color in the eye as realistic as possible.
To make matters worse, new players are key improvements, as developers utilized the 3D scanning process, which involves assisting new football clubs around the world, captured in photographs from various angles to the players, then recreate them in computer and thus have a greater resemblance to reality. For example, a video showed how they looked Gael Clichy, who plays for Arsenal of England in FIFA 2011 and then taught the comparison with the new version. It’s awesome, no noticeable improvement.
Other aspects that might be of interest to many are the camera and focus. This has changed, is closer to the field level and reduces the saturation of colors on screen. The camera lens is less narrow and has more depth to detect the action and the vision of the players, similar to television broadcasts.
The challenge of this change is to get the lighting and the colors are more realistic. No matter if it’s cloudy, sunny or night and the lights are brighter, better shadows with the goal of reproducing the colors, the climate and conditions that appear in every game. Also adjust the lighting and colors in each player automatically according to field conditions and climate. “Without doubt, one of the biggest challenges,” said the producer.
Welcome Impact Engine
During the presentation / conference, Santiago Jaramillo noted four changes to FIFA 12 most important, for the moment, it takes a lot of information to raise awareness. The first one is the new physics engine called Impact Engine, which has been working for two years and finally will be released with this new release. Thanks to this engine have been able to create the new mechanics and gameplay to completely revolutionize the experience you’ve ever had in the series.
Impact Engine, they say, is the greatest innovation that have made since the series made the jump to the next generation of consoles. Thanks to the physics of this motor that AI is more realistic than ever. This technology allows each player and computer controlled equipment with better and more responsive to individual circumstances. In particular, a collision between players, a sweep, a header, and so on. The central point is the behavior and general reaction of the body of each player, especially in collisions, point number one correct with respect to previous deliveries in FIFA 12.
This new engine processes each frame per second of what happens in the game and the interactions of the players, then choose the best entertainment for each event, whether a collision between players or other classical action we see in football, like jumping , find the ball, etc., and reacts accordingly by the way they process information. All this results in a more realistic, because the impact depends on where in the body.
Why was this done?
Through communication and feedback from the community, the study noticed that the effect of collisions and collision of each player and their movements should be more realistic and lessen the effect of each cardboard.
After seeing several videos with examples, what we saw is this:
- This engine was created to address the limitations that existed in the collisions of the players. This produces a more realistic effect.
- This technology has been created to think ahead. The engine can be used in new releases, with their improvements. With this technology, the reaction of each body after a sweep will be different, sometimes the other dodge and come out flying, according to the force.
- Remove the graphics and programming error to see two players on top of each other across bodies, arms and legs.
- More realistic collisions best moments of action in every game.
- Infinite variety of collisions, the force of each contact between players determines the player’s reaction and body.
- Prevents players collide on the same computer search of the ball and stop the opposite. The player with the ball can rebound and move out of the path to avoid collision.
- A skilled player can dodge a kick or sweep and move on without a break and lose the rhythm of the play.
- True Injuries (actual injury). Depending on where the hit and move, the player is injured and played the part of the body that hurts, this effect applies also in the race mode.
- Self injury (physical strain injury). The player is injured you are very tired and abused him throughout the match. It will play the part of the body that hurt (thigh, knee). The important thing is to decide if we take the field or leave it in and we risk aggravating his injury.
- Reinjury (fall in the injury). The player suffers an injury and it shows with gestures of frustration. Affects career mode for abusing players or play them early, while they recover completely from a previous injury.
- More realistic effect in the fight and legal burden for the ball.
This is another improvement we will see which is better control of the ball in short spaces, perhaps the things most appreciated. Dribbling Precision allows you to manage and control the ball properly to find the best choice of partner for the pass, one that is free and has made the move for the band, the last known or any other option. Before, retain the ball was not easy and move meant losing valuable meters, especially being near the area, which caused you to lose the ball or come back to the middle of your field missing a chance to score.
Through five videos of real life matches from various leagues around the world, was explained and exemplified this feature, which from our point of view is one of the best and many asked.
The advantages are:
- The ability to dribble and move the ball from side to side.
- Greater control over very short spaces.
- Hide the ball through increased player mobility in his legs and hips.
- The user need not learn anything new, because the response is much better and the changes are immediately noticeable. You can make these moves with a single button (stick) depending on the situation and context. Protect the ball, touch and move.
- It was thinking that there is creativity in every area of the field and lower the pace of the game, dribbling and remove the opponent to move.
- More time with the ball to make better decisions.
- Ability to think a game and the machine do its work (player movement based on the tactical / strategic during the meeting).
Who says defense is not fun or art? The saying in soccer says that “the best defense is attack.” This is understood the study and has therefore implemented a game in which the role of the defense should be as attractive as the front and the set. What is new is that they got rid of the functionality of the pressing machine and replaced it with a standing tackle button to do it manually. Now we have to find the best position for the player, have good timing, a tactic of how much space should be given to the attacker and be aware of your brand’s position at all times. This sought to make the game fun, yet in football.
Pro Player Intelligence
This is the last but not least, improvement in the game. In fact, I dare say is the best. The comments and views in general (will agree with me) from past games is that AI repeatedly fails terribly: the players do what they want, do not respect the movement and often disappear when you most need them, giving way to frustration. Therefore, the department has worked extensively programmers to create “a new generation of intelligence for the behavior of the players on the court.” Last year we witnessed a new option called Personality Plus, which focused on the personality of the player, in physique and style of play. Although it was an option that attracted our attention, did not end up convincing at all and so we have Pro Player Intelligence.
This mechanism seeks to completely change the behavior of a player and equipment. Thanks to this, the computer detects the strengths and weaknesses of each player and his team determined the best location based on the circumstances of the game and making every decision based on their personality, skills and equipment.
The intention is to harness and exploit the full potential of a talented player. Such is the case of FC Barcelona Xavi Hernandez and Cesc Fabregas of Arsenal, now best opportunity is to be created based on his vision of the field when sending a perfect through ball. In the case of Lionel Messi and Cristiano Ronaldo, out from their individualities manual one dribbling the better. This will ensure that each player tries to think as he does in real life, especially the stars.
One thing that was emphasized is the ability of the machine to detect whether a player is considered an air threat, now the defense will change its style of play to have a better approach and coverage area and the specific player. Such is the case of Peter Crouch, Tottenham Spurs striker England team. The machine is now more aware as the team and star players, it builds on their behavior, abilities and tendencies or play style.
Other new skills is something called fantastic game. This tool, located on the lawn, you can play and change the variables of each situation and play the changes. The pressing is based on the threat that exists for each player in the area. Thanks to a more professional IA, is resolved to better each game.
One more of the new changes is vision: the most skilled and talented players detect what is the best option for a pass and play the game, again taking up the case of Xavi and Fabregas, or the same Totti. The magic touch and vision of the field of these players is higher than all others and to create a clear goal situation.
Map of Vision: The vision is vital attribute for each player in FIFA 12, allowing them to pass to filter, modify the decision to put the pass and affect the machine when you have the ball in possession.
All the skills mentioned above also affect the players in career mode, even allow them to earn the title of player of the match. All this thanks to new artificial intelligence system. These improvements allow each player to whom you detected in control and make their movements as the game moves or command centers, depending on the form of team play.
Another of the points made was in relation to the transfer system (sale) of players. The new player abilities are influenced by both individual ability and by their teammates.
What about the Virtual Pro?
Little information at the moment, but the biggest change, and that also applies to any form, is that each player can specialize in three skills in particular: Mink, Air Threat (when you send a cross girl) and Play Maker (when you pass the ball, you’re the creative). Each team meets your characteristics. Aerial Threat (threat air) and Vision are the first signs of changes and improvements made to FIFA 12, specifically speaking of the computer.
This is where we ask the question: what do YOU think? But, dare we say it is too early to answer, because only information provided to us, but the opportunity to play is still far. But it is interesting that the above are just some of the improvements we see in FIFA 12, because there is still much information to be released in the coming months, as new stadiums.
Something virtually assured me (though they could not talk about it) is that the environment in the stands, that is, the role of the public, will have an effect on the player and team performance, whether at home or away. What I find extremely attractive, so I hope soon to give more details.
On the cover, there is no information yet, but, looking at the extraordinary campaign that has taken Chicharito Javier Hernandez, who won with Manchester United in their first season in the Premier League of England, who played the final of the Champions League May 28, would not be unreasonable to think that might be on the cover version for Mexico. In fact, you could guarantee it, unless Konami into the fight to have him on the cover of PES12.
Many have asked about the official storytellers. If someone were waiting to hear more, I’m afraid to say that it will not, as Ricardo Pelaez and Bermudez Dog will host again in FIFA 12.
There is much information ahead for this new release. Rest assured that we will be vigilant and we will bring to you all.