In the middle of last century, several English gentlemen met regularly to discuss cyber and electronic. The Ratio Club was called and its important figures emerged rows, perhaps in a hundred years, will be remembered as parents of fundamental concepts of robotics and artificial intelligence. One of these men was Alan Turing. He predicted that by 2000, a machine with 120 megabytes of memory might deceive a third of humans in a test that now bears his name. The test aims to determine the ability of machines to exhibit intelligent behavior. Pretend you are talking with a stranger messaging on your computer: if you do not find that this “unknown” is actually an artificial intelligence, that program will have successfully passed the Turing test.
Binary Domain poses a future in which Turing is not enough, someone has managed to make robots that are indistinguishable from humans not only able to strike up a conversation, but also physically. If you look below the surface layer of a design cliché characters and a script is not very well done, you can find a game with a very solid game system raised very valid questions about the human condition and enjoy playing from start to finish .
Bioethical questions are difficult to answer: If we can faithfully reproduce the structure of human thought, does that mean that materialism is right and that our mind can be explained physically? If a human is essentially indistinguishable from a machine, is it illegal to “kill”?
Binary Domain suddenly skips these issues and entertains best examining its consequences throughout the plot. The first thing you have to view two gringos are stereotyped: the white man, strong, loud and gigantic African American ghetto attitude. Resist the temptation to turn off your console as the two begin to shout cliches right and left, for what lives under the surface layer is a thoughtful storyline full of twists and narrative, and a combat system that reminds us pleasantly
Gears of War.
When you insert the disc into your PS3 there is also version for Xbox 360 the first thing that happens is that the game will take about ten or fifteen minutes to install. A pity. Then, as the campaign progressed, I noticed that in several fights against giant enemies (colossal, rather) the fps down to about 10 or 15, which became the title unplayable for a few seconds. Although never died because of low FPS and these situations are presented very little, yes it was a negative factor in the heat of some battles.
Binary Domain is very SEGA and no wonder: the same Toshihiro Nagoshi is the mind behind this title. Not just the art direction, but also the control, but is heavily inspired by Gears of War Gets through to level design, among other things, maintain a sense of originality. The most original aspect of Binary Domain is the set of consequences. This is necessary to return to what they had talked to the Turing test: the question posed is not “machines think?” But “can the machines do what we ? “. You see: there will be times through the game in which a team member will make them a question or submit a plan of action. Then you either a microphone or a button on his control, will respond as they please. Each fellow has a distinct personality, so to answer the same at all may not be a good idea. You can also spend that hard to please one, lose some loyalty to another. Interestingly, according to your decisions, trigger some events during the campaign or combat situations vary. Funny how the developers tried to answer a question the way the plot of your game develops: artificial intelligence and how to react like a human. The critical question this system-making is: is it significant gain or lose the loyalty of a partner? Unfortunately, I have not had a chance to play a second time Binary
Domain, so the question remains open to air. If someone in the comments share your gaming experience, with pleasure I can compare it with mine. That would be a good way to verify that our decisions have relevance in the development of the plot of the title.
Now, not only dialogue can make decisions on his or her partner. His performance in battle is also important. For example, I was lousy at understanding how to get the answers for someone, but my aggressive style of play almost always earned me a “Wow, how good you are.” Unfortunately, if you shoot an ally, you lose loyalty points. This would not be a problem if its artificial intelligence was at the height of the situation, but is not the case: more than a dozen times while shooting, my idiot friend was going through and still had the nerve to tell me “Do you need glasses? “. I must confess that more than once shot them on purpose, dam of impotence caused by his ineptitude. Please read the other part of this review in next part two