Jason Kingsley is the CEO of Rebellion-company it comes from several trips and tumbles with latest games, and argued Gamerzines interview their displeasure with the reputation that your brand is getting. “Nobody intends to make bad games,” he said, after Admittedly, things were not proving as well as you like.
“Nobody in this industry aims to make a bad game, but often you have to do is play under very limited circumstances.”
Kingsley gives critics a plus to have the opinion they have, but also says his company has not always had the opportunity to measure their own standards.
“You have people saying things like ‘No no excuse for a mediocre game, and his argument is valid, I guess. You never aims to make a bad game, but sometimes you do not have the time to do things the way you want, other times the game has to leave earlier than planned. If you are working under contract to a great developer, this is how it works.
Hopefully one day, look back, we put these things in the past and leave them behind. For now, let’s look to the future. ”
The last four games he has worked Rebellion are Shellshock 2, Rogue Warrior, Aliens vs. Predator and Never Dead. Now the brand is finishing Sniper Elite V2, which come to PC, PlayStation 3 and Xbox 360 this May.
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