To play internet game with your friend by Xbox Live 14 Month gold subscription. Alan Wake’s American Nightmare is a story-driven action-horror video game which released February 22, 2012. It is not a sequel it published by Microsoft Studios. You can play it by subscription of Xbox Live. To find it click here.
Darkness does not cease in its efforts to demolish the increasingly shaky early successful writer Alan Wake. But this time it finally decided to settle in an appropriate place for fantasies and wake disturbed “doppelganger” Mr. Squeaks come true in a less abrupt. The U.S. underworld that is the key to the mystery from begins. Place the first nightmare on land adjacent to Washington was no receipt. The Darkness knows about its first one great failure and fixes it in American Nightmare, offering a lunatic and childish sound. By something chooses the land of the large nightmares, where Leatherface and Jason camp to its wide. And the fact is that the land of Arizona is the perfect candidate.
The elasticity of the first Alan Wake gives way to a far more irrational adventure, drinking in a blatant way (and that we love), of styles, outfits, aesthetics and estheticism’s of the Pulp stories, born at the beginning of the century last but augmented and revitalized in the seventies. A game of the one that Tarantino would feel designed hopeless, a play where the environments and the irrationalities weigh more than the own destiny of their protagonists. Clearly Alan Wake’s American Nightmare exudes personality wherever it goes, but reflects the reality that America sells us its interior, where the neon filthy and sticky sand that sticks to us in our boots spurs snake are two characters of the narrative. The linearity and logical progression of characters are given in headers, but there are more exacerbated nonsense hands, knowing beforehand winners in this story.
A story of losers love the game more action Pulp the whole year, no doubt an obvious tribute, but also a title with imbalances that could have been introduced, to be created seventy years ago, in Weird Tales. And it’s not a compliment it can think more in the world.
Buffalo brings Alan buckle
Alan Wake is a lucid dream. Induced by the darkness, the novelist lays at the mercy of a powerful energy of malignant origin, represented by the greater discovery of the game, Mr. squeaks. Conscious of its status and would star the essay “dreams and how to manage them,” Wake will have to rethink its own history within the scripts of Night Springs, ” Night Rising “, the serial of horror and science fiction of the Alan Wake universe.
The fragmentation of the visual elements and Alan Wake is notable American Nightmare. Remedy misses synergy of serious and profound elements of its first adventure in Bright Falls and goes into much more marshy ground, dirty but more visual, matching the increased importance of action in the field playable. The pulp stories destroy the imagination of horror thriller, changing these settings by more visceral terror, without being physical cultural samples Americans proclaim a land of “rednecks” Arizona.
This atmosphere of terror happy, no doubt putting the feelings of the arguments, is the great merit of American Nightmare and why a product is worth. The above statement, using Weird Tales and other pulp publications like Dime Mystery Stories Amazing Book or could not be more correct. Wake commitment to a more carefree, free of ordinances (also useful) of terror through the characters. Here dominates the story, and the more crazy, unbelievable and absurd better (highway motels, space satellites).
Exploitation double feature
The mechanics of American Nightmare is a continuation of what was in the original title. The action predominates, more so on the exploration, clearly limited in this title. The division between the scenarios is shown too steep, and draws more attention after seeing the fluidity with which we changed location on Alan Wake and freedom sandbox. The use of weapons becomes the main challenge for the player, who, thanks to its abundance on the stage can remove a greater number of enemies, and that has increased significantly the appearance of classic enemies of the series and any another again.
However, the sense of security that we provide no weapons against the terrifying experience, much-reduced American Nightmare. All aesthetic approach regarding an American horror adventure but, by relying heavily on double session’s exploitation, opts to offer an accent action film B series.
Technical section based its charm to the mentioned Americans cultural referents, but being strictly formal, the entire section has a sublime care. Polygonal formations have benefited from American Nightmare limited freedom to propose new related graphics. Both the main characters (Wake and Mr. squeaks) show a finish higher than the first installment as well as the scenarios (remember, closed and not open). That yes, is missing the brilliance of the first delivery, like the wind, the trees rocking effects even in this section has followed the advice of the Pulp, pure muscle in the formal genre, but leaving aside subtle environmental effects.
The duration of the main adventure is insufficient to satisfy the palates of the players. The feeling cannot be more negative here, even more so when we repeat the same scenarios once passed the equator of the adventure. That yes, the multiplayer section and the adjoining game modes offer a new experience arcade which lacked the saga. Exceed a certain number of rounds, in the style of horde mode, get high scores online and be the best of friends. Somehow resurrected the experience purely arcade adventures of fifteen years ago.